In fact, it’s excellent, and can be activated so as to only apply its best-in-class anti-aliasing without any upscaling trickery. Native 3440x1440, Ultra preset, TAA | Image credit: Rock Paper Shotgun / Ubisoft And while the mighty RTX 4070 Ti could handle 4K / Ultra, it too needed Quality DLSS, averaging 62fps with the upscaler switched on. My RTX 3070 could only average 60fps on non-upscaled Ultra quality by sticking to 1080p the same preset on 1440p produced just 38fps, needing Quality-level DLSS to step in and help it back up to 63fps. This is still a technical toughie, though. I’d still call its PC performance stable in broad terms – I haven’t crashed once in hours of play, and the only stuttering seems to occur right you load in, after which there’s none whatsoever. Upscaling would help prevent drops below that, but also isn’t essential for going higher, and there’s a fair amount of framerate variance in Frontiers of Pandora regardless of what hardware you’re packing. I tried an RTX 4060, which is less powerful than an RTX 3060 Ti, and got 58fps on High quality and TAA. I’m also not convinced you’d need FSR (or Nvidia DLSS, which is also supported) for 1080p / 60fps on those recommended graphics cards. Medium quality only dropped it to 56fps, too, with High producing 48fps. The Intel Arc A750 actually averaged a full 60fps on the Low preset at 1080p, and that was without any upscaling at all – just regular TAA. Leaving the recommended Core i5-11600K in my test PC, I did at least find that the minimum-rated GPUs won’t merely scrape along with a bit of extra central processing. GPU: AMD Radeon RX 6700 XT / Nvidia GeForce GTX 3060 Ti.CPU: AMD Ryzen 5 5600X / Intel Core i5-11600K.GPU: AMD Radeon RX 5700 / Intel Arc A750 (with ReBAR on) / Nvidia GeForce GTX 1070Īvatar: Frontiers of Pandora recommended PC specsįor 1080p / 60fps on High graphics, and AMD FSR set to Quality:.Avatar: Frontiers of Pandora minimum PC specsįor 1080p / 30fps on Low graphics, and AMD FSR set to Quality: This is the latest big-name game to specifically demand SSD storage, too. It really doesn’t seem that long ago that the Intel Core i7-8700K was a properly top-tier chip, yet here it’s supposedly only enough for upscaled 1080p. Image credit: Rock Paper Shotgun / Ubisoft Avatar: Frontiers of Pandora system requirements and PC performanceīesides the big asks that Frontiers of Pandora makes of your GPU – a GTX 1070 as a minimum! – the calibre of CPUs listed here makes for equally surprising reading. Alright, interlude over, that was fun wasn't it.) This involved manually running and gunning through a particularly demanding patch of the open world and recording the average framerate. Frontiers of Pandora does have a built-in benchmark tool, but since it was disabled for the first few days that we had pre-release code, and was only later enabled with warning that it had problems with FSR 3 and XeSS upscaling, I’ve stuck purely to in-game testing. (Maybe a word or two about benchmarking before we start, mind. It will just take some digging through the graphics menus – digging that I’ve now completed, so join me as my blackened fingers bash out a convenient guide to Frontiers of Pandora’s PC performance and best settings. That said, good performance ain’t out of the question, at least not for modern CPUs and graphics cards. This is indeed an extremely Ubisoft game, with all the busywork and go-here-shoot-that roteness that entails, and although it throws some genuinely gorgeous visuals into the bargain, these also come at the cost of steep hardware requirements. I find myself agreeing with Ed’s Avatar: Frontiers of Pandora review so closely that we may as well have plugged our USB dreadlocks into the same magic tree.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |